![]() ![]() Your cities earn +15% Science whenever you are not at war with any civilization.īuilders can construct the Alcázar improvement, which provides Culture, protects military units, and provides Science based on the tile's Appeal. When you use a unit to convert a city for the first time, gain 20 Science per Population of that city. International and domestic Trade Routes receive +1 Faith for every follower in this city, of your founded or majority religion. ![]() Land combat units are 20% cheaper to purchase with Gold for each Encampment district building in that city. Your Encampment districts provide +1 Trade Route capacity each. Your Bonus resources behave like Luxury resources, providing 1 Amenity per type.īuilders can construct the Batey improvement, which provides Culture and Tourism.īuilders can construct the Cahokia Mounds improvement, which provide Gold and Housing.Ĭities receive +2 Power for every Harbor building. Your cities get +15% Production towards wonders. Your districts with a building provide +1 Great Person point of their type ( Great Writer, Great Artist, and Great Musician for Theater Square districts with a building). ![]() Your Trading Posts in foreign cities provide +1 Gold to your Trade Routes passing through or going to the city. Gain Culture equal to 10% of the construction cost when finishing buildings. Additional +1 Production when you reach the Industrial Era. Shallow water tiles worked by Citizens provide +1 Production. +1 Science from each Relic and Artifact.Įxtra 2% Culture with every Great Person ever earned (up to 30%).īuilders can construct the Monastery improvement, which provides Faith and heals religious units. +2 Science from each Great Work of Writing. Your Trade Routes to foreign cities earn +1 Gold for each Luxury resource at the destination. Software description provided by the publisher.Melee and anti-cavalry units' attacks do full damage to the city's walls. *The Red Death playable scenario released on PC isn’t available on consoles. NEW FRONTIER PASS: Introducing 6 new game modes, recruitable heroes from history and myth, 8 new civilizations and 9 leaders, dialed-up natural disasters in Apocalypse Mode, and the addition of secret societies that can enhance or undermine your empire.Also includes new civilizations, leaders, units, and buildings. New features including a World Congress, new Diplomatic Victory condition, and an all-new era added to the Technology and Civics tree. Contend with natural disasters and other new Environmental Effects, complete great Engineering Projects, and manage electrical power. ĜIVILIZATION VI: GATHERING STORM: Explore an active planet in an expansion that introduces climate changes for the first time in series history.ĜIVILIZATION VI: RISE AND FALL: Experience new game mechanics including Great Ages and Governors, upgrades to the Diplomacy and Government systems, and an additional 8 civilizations, 9 leaders, and several units, districts, wonders, and buildings.The Civilization VI Anthology Upgrade Bundle includes six add-on content packs, the expansions Rise and Fall and Gathering Storm, and the full New Frontier Pass. Cities expand physically across the map, create new strategic possibilities through the game as you pursue multiple ways to achieve victory and build an empire to stand the test of time. Explore new land, research technology, and go head-to-head with historical leaders as you lead your civilization from rocks to rockets. Choose a leader and pursue agendas inspired by their real-life counterparts. MAKE HISTORY in one of the most critically acclaimed and influential game franchises in strategy game history. Civilization VI is required to access add-on content. This is the complete collection* of all available add-on content and is intended for people who already have Civilization VI, but do not yet own any of the add-on content. ![]()
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